Using the :Kick function on the player that should be banned, it will automatically ban the player once the loading screen goes in. The first argument (in this case, player ), is the player that joins. cKick.Position UDim2.new (0.109090912, 0, 0.55384618, 0) cKick.Size UDim2.new (0, 60, 0, 17) cKick.Font. Every time a player joins, the function fires. Type the following: :Connect (function (player) end) Here’s how it works. The actual kicking :Connect(function(player) Here’s a simple auto-kick script for you, server-sided and protected from exploits Add a script to Server Script Service. Now, the moment the player joins it checks the name of the player ( player.Name). If player.Name = "INSERT_PLAYERNAME_HERE" then If youre looking for a Work at a Pizza Place Kick Script to earn unlimited coins and teleport to another place, youve come to the right place. So your script should be like this: :Connect(function(player) In the function, type in this: if player.Name = "INSERT_PLAYERNAME_HERE" then The first argument (in this case, player), is the player that joins.ģ. Hello new developers! If exploiters have taken control of your game, you want to get rid of them, right? Here’s a simple auto-kick script for you, server-sided and protected from exploits! local Kick Instance.new ('TextButton') local Cancel Instance.new ('TextButton') local Reason Instance.new ('TextBox') -Properties: KickGui.Name 'KickGui'. (Sorry if this is bad this is my first tutorial)
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